Baldy's Cellular Game Review Concierge

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Baldy's Cellular Game Review Concierge

Postby BaldMonk » Tue May 22, 2007 12:00 am

Soooooo, with the days of crappy phones being around numbered, and the release of some amazingly impressive games coming out, which I know some of you will be interested in *cough* TF Movie games *uncough*, I thought I'd start a review thread, seeing as I'm a total Cellgame nutter.

The phone I have can only play Java powered games, so they'll be the only ones I'm reviewing... And there will be at least 1 review a week. Maybe 2... One old game and one new one perhaps.

Now, I can't "legally" let you know where to get games for free, but I can tell you that it's highly likely that you'll be able to find places on google. I'll probably, no, mostly have reviews of games that can't be found on NZ sites, but there are ways to obtain them :)

Keep in mind, not all games will be available for all phones. Something else to keep in mind is that you should be looking for games that fit the resolution of your phone.

I'm not too sure about letting you guys post in here... As it may mess this thing up a bit... If you post, and the posts disappear, then that'll be my answer :D

Now, Subs made a good point in letting people know what phones can play games well.
The only make of phone I can tell you NOT to get, is a Sharp.
They have rules that make data transfer limited. So you can't transfer games from any external source to your phone. And they only let you transfer files under 100KB each.
There may be other phones just as bad, but I'm not sure. If you're wanting to play games on a new phone you're about to buy, do some research.

Games are usually written with a specific phone in mind, because like different consoles, they differ slightly in development tools and set ups etc. When you go hunting you'll find games listed for different makes, and for the best performance, you should stick to your own make... Unless you can't find a game for it.

Phone makes I can recommend are Sony Ericsson, Nokia and Motorola. As long as you have WAP, Infrared, or Bluetooth, games are easy to install. Motorola has the worst compatibility for running games, while Nokia has trouble running a lot of Sony Ericsson games, especially the 3D ones. Sony Ericssons, especially the newer models, can run anything. Even 3D games written for other makes of phones.

Now would be a good time to tell you that I, and this TFNZ site, take no responsibility for what happens to your phone when you try to install something your phone doesn't like. Sometimes with my phone, if a game just isn't compatible, my screen will go white, and the phone will reset... But I have no idea what will happen to yours.

The most common resolution for games you will find are 176x208 and 176x220... So make sure your phone has a decent resolution... Anything lower and you'll have trouble finding games.

Here is some info from Subria on Nokia phones and resolution...
Subria wrote:Nokia software Series has little, if anything to do with the screen resolution of the phones currently. If there's anything that's affecting screen res, it's the market the phone is aimed at and the camera equipped with the phone. I think the majority of mid-high end Nokias all currently sport a 320*240 screen, either 256K or 16Bit colour.

Series 40 - Low to mid range phones (including luxury like 8800s, 8600s). Cameras anywhere from 1MP to 2MP. You can mostly say the higher the MP of the camera, the more likely it'll have a bigger screen/bigger res (this only works for standard phones, not the luxury ones). The 6234 for instance has a 2MP cam, and a 320*240, 256K colour screen - the same deal as the N73 on Series 60, which runs a 3.2MP cam. S40 V2 basically gives the interface a bit of an overhaul and gives you the option to run Active Standby like most of the Sony Ericssons these days.

Series 60 - Upper mid to high end, running the Symbian OS. Series 80 has been rolled into Series 60, so any new Nokias like the new E90 Communicator will be running Series 60 as well. Series 60 is Nokia's catch all for phones that do more than just a phone - they're essentially stripped down computers. Series 60 can be notoriously slow to use - you will have a much faster feeling phone if it's running Series 40.

To be honest, most people will be quite happy with a current phone running Nokia Series 40. You only want to get an N series phone if you want either A) better cameras/videos B) Hard drive for music C) opening and reading MS Office docs. Series 40 will do 90% of what Series 60 can do in terms functions.

Also worthy of note is most of the current Nokia range can be firmware upgraded over the interweb with the official Nokia software and a data cable. There's a slim chance it'll cock it up, but I've not had any issues doing it so far.


Hope all this stuff helps :D

The phone I use is a Sony Ericsson V630i

If you have a suggestion on what should be added to this post, let me know. :)
Last edited by BaldMonk on Sun Jun 24, 2007 9:31 pm, edited 6 times in total.
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Review: Lemmings

Postby BaldMonk » Tue May 22, 2007 12:14 am

Lemmings

I'm sure most of you remember this game.
I grew up playing this and it's spin offs on my good old Amiga, so this game had a LOT to live up to.
I'm happy to report that this game is totally suited to cellphones. You can have a quick game while you're waiting for the bus, save where you're up to, and then be on your merry way.
The game plays like a dream. Obviously moving the cursor around is slower than if you had a mouse, but nothing that gets you panicking.
The graphics look like they've been plucked from the original 90's game, colourful and full of movement, with some hilarious little animations for the lemmings when they explode.
Sound is equally good. Due to most phones not being able to play midi music and sound effects at the same time, you have to choose what you want. But It's an easy choice for me. It's not lemmings if you can't have the "Can Can" playing in the background :D
The only downside I can find, is that there aren't nearly as many levels as the original... But considering it's on a cellphone, I'll let it slide.


Over all, this game is everything you'd want from a mobile game. You have to think. You can play it in quick bursts. And it looks and sounds fantastic.

Score: 8.5 out of 10

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Review: Street Fighter II

Postby BaldMonk » Tue May 22, 2007 12:29 am

Street Fighter II

Hmmmm, one of the best fighting games ever, on the mobile phone??? IT can't possibly be anything like the real thing... Can it?
WRONG!!!!!!!
I don't know how Capcom did it, but they have. They've shrunk almost the entire game into a Cellphone. It is missing a few things, like only having Ryu's background and music to fight on, but all 12 characters are here... The 8 you can select, and the 4 bosses. The graphics are obviously smaller, but they're in there. Missing a few frames of animation, but that's pretty much it.
There are no sound effects sadly. Only music, and the tune is on repeat, so it can get kinda annoying... But that's a minor gripe.
Controls, for what they are, are great. You have only one button each for punches and kicks and certain keys mapped to the special moves of a character... However, if you're feeling brave, you can use the little pad/joystick on your phone, and do the moves properly... And they work a treat.
Possibly the most impressive thing to me is the fact the original combos are still in there... It's totally amazing.
The downside is that it's not as good as the arcade, but anyone looking for the excitement of the original is being a bit silly.

Rumor has it that Capcom are actually remaking this, already, and it will have 3 punch buttons and 3 kicks, aswell as all the stages, music AND sound effects... But as it stands, this is a good alternative to the arcade... and it fits in your pocket.

Score: 9 out of 10

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Review: Pirates

Postby BaldMonk » Tue May 22, 2007 1:24 am

Pirates

Another old classic makes it to the mobile.
I loved this game growing up on my Amiga. You sailed around the world, gaining notoriety by plundering towns and ships, amassing a crew of men and mapping the world as you go along.
This game was released quite a while ago in the mobile world, and it shows in both the sound and graphic departments.
It's not terrible, infact, it's not bad at all, but compared to the games of today, it's nowhere near as polished.
Game wise, compared to the old computer versions, it's changed a bit.
There are no sword fights, and the ship battles are turn based rather than realtime cannon blasting.
But it actually makes it a bit easier than it was, which is a good thing seeing as it's on a phone.
Now the ship battles consist of hitting the other ship with the center of your range finder. Every time you hit them with your cannon, they lose men, and vice versa. When you eventually smash into their ship and begin to board, the ship with the most men will win.
One important thing to remember, is that the different size ships have a different number of cannons, max crew, and hold. If you win against a better ship, you can choose to keep it and sink your own.
Every port you visit, depending on their view on pirates, you can buy ammo, food, recruit men from pubs and sell the spoils of your conquests.
You can even get delivery jobs to deliver cargo to different ports for money. And it makes great use of the greatest addition to the game that wasn't in the original... You can warp to places you've already been to, so you don't have to try to navigate the map.
The games really is huge. It goes non-stop, and all along the way you try to build your crew, reputation and try not to get arrested... But if you do, just hope you have loyal crew so they'll come break you out.
You can save your game at every port making it great for short blasts.
And apart from VERY little sound, it's a very absorbing game.

Score: 8.5

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Review: Galaxy on Fire

Postby BaldMonk » Tue May 22, 2007 1:56 am

Galaxy on Fire

Wow... When I first saw pics of this game I thought it was a DS game.
Galaxy on Fire is a huuuuuuuuuge space exploration game.
It's developed by FishLabs, a leading developer of 3D mobile games, who have developed their own powerful 3D engine that automatically reduces graphics to keep speed up on lower-end phones.
Anyway, onto the game.
There is a massive interplanetary battle between the Terrans and the Vossk. You play the part of Kieth T. Maxwell, who was recently honorably discharged from the Terran Space Fleet and is now a mercenary for hire.
You start the game playing a locked in story... Helping the Terrans fight of Vossk invaders, making sure shipments get through, escorting VIPs from one planet to another or even clearing an asteroid field.
After a few events, including betrayal, death and all that, you're totally on your own... Free to travel to ANY of the planets (providing you have the fuel) and hire yourself out to whoever needs it... Even to the Vossk. I'll start by saying I never got to finish this game... My phone crashed and I lost the 20 hours I'd put into it... Yes... 20 hours... And I hadn't even completed 1 of the 4 quadrants in the game.
Did I mention the game was huge??
Gameplay is very simple... You fly around space, shooting down other ships, while trying to avoid their fire. You don't have a radar, but little tabs on the sides of the screens tell you where everyone is... Green = allies, Red = enemy. Your fire can't harm allies, so you're free to fire as wild as you like. Pushing "7" turns on autofire, so you only have to worry about flying, which is good, but you can fire manually.
The missions last from anywhere between 30 seconds to as long as 6 minutes. Some are timed, some aren't.
The more money you make, the most fuel you can buy to travel the universe. However, the further you go, the harder the missions, so you'd best do planets in order and upgrade your ship instead.
There are many ways to do this... There are several kinds of weapons... Plasma, Photon, Missle and more... Each with different speeds, strengths and cost. There are more than just 1 type of each, and different ships have different weapon classes. You also need to buy shield generators so you don't get shot to pieces quite so easily... They also have different strengths.
Did I mention you can buy different ships? You start off with a nice one... Well, it seems nice. But it soon becomes apparent that you'll need an upgrade. The further you get, the more ships you can buy... Even Vossk ships, which kick total ass. However, no shop is the same. And some planets don't even allow trading. It could take you forever to try and find the upgrade you passed up several planets ago, so earn money so that if you see it, you can buy it. On some missions you'll pick up strewn cargo from destroyed enemy ships, and you can sell it for a quick buck.
At the time my game crashed, I had an amazing Vossk ship, the latest weapons and armour generator, and about $8,000,000... I was pretty pissed.
This game is amazing, and if you have a 3D capable phone, I suggest you get it. It can get pretty hard, and it can be a touch repetitive, but it's size and the want of seeing what the next planet offers will keep you hooked.

Score: 9.5

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Review: TMNT Power of 4

Postby BaldMonk » Sat May 26, 2007 6:52 pm

TMNT Power of 4

I've been waiting soooooo long for a TMNT game on my phone (C'mon Konami... Release the Coin-op) so I was totally ecstatic when I saw preview pics of this game.
It's based off the new CG movie that came out this year, however, it doesn't really follow the story properly... Some aspects are close, but others are totally off the mark... I'm thinking they didn't do their research properly.
In this game, each turtle has their own strengths and weaknesses and their own individual special moves... The "special" moves however are moves that all the "ninjas" SHOULD have anyway...Which can make the game kinda tedious. Leonardo is the best all rounder, with medium energy, good reach and medium hits and his special is... Running??? WTF?. Michelangelo is the fastest, his energy is slightly higher than Leo, smaller reach and his special is hopping over gaps... Raph is the strongest, has the worst reach but by far the highest energy... His special is throwing his sais... Oh and he is only usable in the LAST stage... And you can blame the story for that. Don, he bugs me the most. He's the slowest... weakest... lowest energy... longest range. It's the only game I've played where he isn't the strongest... And he seems very short changed. His "special" is blocking. You'd think, being ninjas and all, they'd be able to leap, block and run anyway... I guess not. You do have a special meter, that they all have... Once it's full you can do a special move that clears the screen of enemies... The only way to fill it though is to not use the regular "specials"
Now, this game is VERY hard. Due to the turtles being a tad clumsy to control, it can be difficult, even on the beginning stages. Too many enemies I think cause the problem. On most of the levels, you have one turtle pre-selected, and you choose the other, bar Raph.
The 1st level bugged me the most, because not only do you have to worry about your energy, but you have to guard April's energy too... And she doesn't have the brightest AI.
There is a little driving game before the last level... Which is kinda fun and breaks up the repetitive aspect of the game nicely.
The graphics throughout the game are fantastic. Nicely drawn and animated. The turtles are all distinguishable from each other, with different skin colour, weapons and headbands.
Sound on the other hand... It's just one musical tune, over and over... And it's annoying. Very annoying.
Now, don't get me wrong, this game is actually kinda fun... Even though it's terribly unforgiving, but it could've been so much more than it is, so that REALLY bothers me... I can't really recommend this game to anyone that isn't a TMNT fan, because I imagine if it didn't have the turtles in it, I wouldn't have enjoyed it as much.

Score: 6 out of 10

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Review: Cannon Fodder

Postby BaldMonk » Thu May 31, 2007 12:50 am

Cannon Fodder

I'm sure most of you remember this little Gem. And if not, shame on you.
It was pretty revolutionary for it's time. Taking a squad of soldiers on missions that consisted of killing the enemies and destroying their weapon reserves.
The game is almost totally unchanged from the original, which is a very good thing indeed.
You take your squad of 1 to 4 men on missions in the jungle, snow and deserts... Some missions very short, and some of them VERY long. You have to use strategy, make decisions like killing one soldier for the sake of the rest and more. Sadly, unlike the original computer versions, the mobile version doesn't seem to have ranks, or the "In Memoriam" board when a soldier dies. You can however still split your team up, and surprisingly, you still have the vehicles to mess about in... Which is hilariously fun.
Controls in the game are probably the thing that's the most different from the original. Mainly due to the fact that you're not using a mouse. Rather than pointing and clicking where you want to go, like a mouse, you use left and right to move the cursor clockwise or anticlockwise and push up to walk forward... It's no doubt the best way for the mouse controls to be translated, but it does make it "feel" a little different from the original. You still have grenades and rockets, and certain buttons on the keypad (which I can't remember which right now :D ) act as each of them.
The graphics look like they've been ripped right from the original. It looks fantastic. Cute little men toting machine guns, swimming through rivers and traversing through the jungle... It's almost comedic to look at... Especially when you only slightly wound someone and they're screaming in agony while squirting blood.
Sound is also good. There is no music in the game, but sound effects a plenty. Gun sounds, explosions, the men... All make great sounds... However, some of the music is changed from the original. Sadly, the biggest loss to me, besides the memoriam board and recruit screen is the absence of the "War Has Never Been so Much Fun" song. It's still there... But there's no lyrics... It wouldn't have been hard to do and I don't know why they didn't put it in.
Overall, this is a fantastic little game... And anyone who loves shooting and strategy games should find this game asap. It's so much fun, and you'll probably never get sick of it.

Score: 9

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Review: Sonic the Hedgehog

Postby BaldMonk » Thu May 31, 2007 1:24 am

Sonic the Hedgehog

"He's the fastest thing alive!!!!!" That's how I roped my mum into buying it for me when I was little. I saw the TV ad once and just had to have it for my Master System.
When this game came out on mobile, I was extremely amazed to see they'd ported the Mega Drive version. I thought it would be nowhere near as good as the real thing. Was I wrong?
You bet your ass I was.
This game is fantastic. Besides the omission of the bonus stages, it's an exact... EXACT replica of the original. It looks and plays so amazingly smooth it's unbelievable.
Playing this game is simple... Run from left to right... Bouncing on Badniks and collecting rings and powerups... With the occasional boss to go up against. You control Sonic easily with the joystick/pad... Up jumps, left goes left etc etc. It's all very simple. And it feels really good. Everything I remember is exactly where it should be... The secret items in the trees, the springs with the line of rings above them... Everything is still there.
The graphics are totally superb. Spot on infact. They even used borders to keep the original aspect ratio from the Mega Drive. Everything screams care and dedication about the presentation. Even the title screen is the same, with Sonic popping up above the logo waving his finger. Hell, the levels even have the parallax scrolling hills and stuff in the background.
Sound is also great. All the stages have the correct tunes, and even the title screen does. One of the versions I tried even had the "SEGA" sung at the start. Brilliant. As soon as you start playing the Green Hill Zone, the music alone will take you back to the early 90's. Sadly, there are no sound effects, but amazingly it doesn't detract from the game in any way at all.
The only downside to the game is that it's in 2 parts. 3 zones each game, each with 3 stages per zone. Kinda annoying really... Especially because I can't find a copy of "part 2" that works correctly on my phone. :(
I can't recommend this game enough. It's simply amazing and a clear sign of where mobile gaming is going in the future... I can't wait for Sonic 2... Hopefully there will be a bluetooth 2 player option... Wouldn't that be amazing?

Score: 9.5

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Review: Doom RPG

Postby BaldMonk » Thu May 31, 2007 2:02 am

Doom RPG

Sorry this took so long O86... But it took me longer to finish than I thought :D

Anyhoo... Doom... You've probably all played it... I know I have... Not much, but I have. Doom on the mobile... There have been a lot of imitations, but never the REAL thing... And I'm afraid, this isn't the "real" think either.
But that's not necessarily a bad thing...
The gameplay is like a 1st person RPG... Kinda like the old Ishar and Eye of the Beholder games. You move about like you're on a grid, but it works VERY well. Like doom, you have a load of different weapons in your arsenal... Including the BFG... But of course, you have to pick them up along the way, and a lot of them are in secret spots, so you might have to go through the game without them. When you battle an enemy, it's turn based, and often you'll have to be strategic and get in an area so only one can attack at a time so you don't die. Certain weapons like the Rocket Launcher will injure you aswell as the enemy if they're too close to you, so you have to take care. Like the original, there is a lot of key hunting and searching for door codes, but amazingly, it's never tedious. You start the game as a low level grunt... A very small health and strength limit... Every now and then though, you'll get a level up... Which increases all your attributes. The game also has a wacky sense of humor... You need to use the computers around the base to find out passwords and info about what's going on... It has hilarious throwbacks to the old game, with one guy's email excited about Doom coming to mobile phones. You also HAVE to purchase your own ammo... Which another joke refers to also... But you can still pick some up on your travels. One of the great additions, that I don't remember from the original, is the "collar". If you come up against a Hellhound or other form of dog, you can use the collar and they become your weapon... They have no ammo, but if you have one armed, they take the attack from enemies onto their health... But like all weapons, their strength increases with yours. There are a lot of different enemies in the game, which is great... And a lot of them are VERY strong, some even being able to resurrect fallen comrades. The map is a great feature. As you progress through a level, the map is drawn, but some computers allow you to download the map. You can even use the map to move around the level... The map will close if you get into a battle however.
Graphics are great. Everything runs so smooth. It looks just like the original game. Beautiful textures and scaling effects. It actually looks like you're playing on a highspec PC from the early 90's.
Sound is good. All the guns make distinctive noises... But that's about it. You do get music on the intro and title... But that's all.
If you're looking for an RPG on your mobile, you can't go wrong with this. The game is huge. I kept thinking the end of the game was coming up, but I'd be thrown into another, harder level. Don't look at this as a "mobile" version of Doom... Think of it as an RPG set in the Doom universe... But either way, I can guarantee you'll enjoy the experience.

Score: 9

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Postby Veg » Sun Jun 24, 2007 2:51 pm

holy shit dude r u serious these games on phones. thats nuts. good reviews.
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Postby BaldMonk » Tue Dec 11, 2007 4:28 am

Hmmmm. I think I've neglected this thread for long enough... :)


Cyberpunk: The Arasaka's Plot

Aaaah, Flashback. That was a great game wasn't it?
I remember when I got it for my Amiga (Which it was out on 1st dammit) I was obsessed with it... And for good reason. The graphics, the atmosphere, and the gameplay were second to none.

Many have tried to mimic the game since... So it's funny that the only machine to come close is the mobile phone.

It's the year 2022. It's the time of the 4th Corporate War.
Arasaka and Militech, the worlds 2 largest Mega Corporations are engaged
in a secret conflict that threatens to explode into all out warfare.

These corporations have been hiring spies, mercenaries, and dealers to help get the upper hand on each other, or find a scapegoat of somekind...

This is where you come in...

You play Gibson. A soldier of the previous war, and now working for
the Arasaka Corp, who have upgraded your body with all kinds of
cybernetic enhancements... However, not all is as it seems.
There has been a murder within the Arasaka Corp, and all signs are
pointing to you as the culprit.

You only have one person to rely on. Ka, a netrunner, who, mostly, from a remote location will help you gain access by hacking into computers, terminals and the like... She'll also give you a heads up if there are enemies approaching, or if you've tripped an alarm.

The game is presented A LOT like Flashback... It has similar little FMVs every now and then, and the style of graphics and animation are very similar. I guess the setting is also similar, being quite alien to the player.
There are lots of nice little details in the animation, even in the backgrounds you'll see some lights and such strobing through the sky. A lot of the levels look similar, but you do get to venture out a lot near the end.

Sound is pretty sparse. There are no sound effects, just music... But the music is very nice, and very cyberpunkish :)

Gameplay wise, this game is ace... At the start anyway. The enemies are pretty easy, regardless of having to shoot them multiple times... But when you get higher up, the enemies get harder so you start to panic... Enemies obtain blast shields, and you even come across cybernetic ninjas... Who vanish into thin air, only to appear behind you and slice your sorry ass. But they're not the worst... These huge monster men, who run after you relentlessly and take so many shots, that you'll wind up dead before you kill one... The best thing to do is run and try and lock them behind a door or trick them into plummeting to their doom.
However, just because they get harder, doesn't mean you don't get to. You can search the levels for upgrades, to your body and your weapons. And your Netrunner, Ka can also help to get you upgrades. You can even search dead enemies for shields and the like.
The game is played one screen at a time... Just like Flashback... So you'll often find yourself at the edge of one screen, gun drawn, inching, or rolling into the next hoping to surprise any badguys that might be there.

The difficulty of this game can get quite insane at times... The slightest mistakes against some enemies mean you'll have to start levels over again... Over and over... But it's one of the games that give you that "Okay, just ONE more try" mentality. It really is that enjoyable.

Oh, and if you're interested to know more about the story, and the RPG book it's apparently based off, while your hacking into the consoles on the game, you'll occasionally get links to the homepage to find out more info... Nifty.

Overall, this game is great. It could've been much better, but I'm very happy with what I have here. Everything about it reeks of quality, and the levels are short enough so that you can have a quick game while waiting for the bus, or in a waiting room or something. The story is great, graphics are great, gameplay is greatish... If you love these kinda games, then you'll love this. Simple as that :)

Score: 8

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Postby starscream the great » Tue Dec 11, 2007 11:06 am

Do these work for the newer phones?

May have to consider getting one for Xmas
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Postby BaldMonk » Tue Dec 11, 2007 3:47 pm

Well, my phone is only a year old, and it's fine on them... But mine is a Sony Ericsson, and they're very versatile. :) But they should do. As far as I know, Sony Ericssons, Nokias and Motorolas are the easiest to install games on. Motorolas are the LEAST compatible, while Sonys are the most. Nokias however have symbian games, which are more impressive than these Java games I'm reviewing... But take a LOT of space... Subria will be able to clue you up on Symbian tho. :)
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Postby Starscream NZ » Thu May 01, 2008 12:03 am

I'm trying to find a copy of Pacman for my k610 - no luck so far, can anyone provide me link for this? Got a few other games on here, but really would like Pacman, and maybe some Star Wars ones if anyone has any.

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Postby BaldMonk » Thu May 01, 2008 12:15 am

K610??? 176x220 screen size right? I think it's the exact same internals as my phone if it's the phone I'm thinking of...
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